Lies Of P Riddles Answers For Every Telephone Puzzle

Navigating the dark and atmospheric streets of Krat in Lies of P requires more than just sharp combat reflexes and a steady blade. Throughout your journey, you will encounter mysterious ringing telephones hosted by the enigmatic King of Riddles, Arlecchino. Solving these clever verbal puzzles is essential for obtaining Trinity Keys, which grant access to hidden sanctuaries packed with valuable defense gear and rare upgrade materials.
The First Riddle in Chapter Three
Your initial encounter with Arlecchino occurs near the Krat City Hall Courtyard stargazing point. When the phone rings, you must pick it up to hear a riddle concerning a creature that walks on four legs in the morning, two legs at noon, and three legs in the evening. The correct response to this classic conundrum is Human, which immediately rewards you with your very first Trinity Key.
Make sure to hold onto this key until you reach the workshop union area, where the corresponding locked door resides. Inside the sanctuary, players can discover essential protective equipment that significantly boosts elemental resistances for the challenging boss fights ahead.
The Second Riddle in Chapter Five
As you progress into the Malum District, a second ringing phone can be located in a secluded alleyway just before reaching the Red Lobster Inn. Arlecchino will present a poetic puzzle regarding something that cannot be seen but can be felt, cold to the touch but burning hot when caught. The answer to this specific riddle is Candle, which clears your path toward another valuable prize.
Answering correctly provides the next key needed to open another secret chamber hidden deep within the St. Frangelico Cathedral. Managing your exploration around these phone locations ensures you never miss out on the top-tier gear pieces scattered throughout the campaign maps.
The Third Riddle in Chapter Seven
The next puzzle takes place within the Grand Exhibition Gallery, requiring you to find a phone hidden near a series of stone statues. This time, the King of Riddles asks about something that belongs to you but is used much more frequently by other people. Replying with the correct answer, Name, allows you to continue your successful streak of investigations.
Instead of receiving a key directly, this puzzle tasks you with solving an environmental clue involving rotating statues in the adjacent room. Aligning the figures correctly based on Arlecchino's hint will reveal a hidden compartment containing the sought-after Trinity Key.
The Fourth Riddle in Chapter Nine
Upon reaching the ruined streets of Krat Central Station, you will encounter the fourth telephone puzzle near the platform overlook. The voice on the receiver will ask a tricky question about whether a lie can be considered a physical object or a conceptual truth. Choosing the answer Ergo will satisfy the riddle master's curious personality and secure your progression.
This particular puzzle rewards you with a specialized box that must be examined closely within your inventory to unlock its contents. Taking the time to process these cryptic exchanges properly adds a wonderful layer of mystery to the game's overall narrative structure.
The Final Riddle in Chapter Ten
The ultimate telephone encounter happens in the Relic of Trismegistus area, right before entering the final stretch of the game. Arlecchino will challenge your understanding of the core conflict in Krat, asking a final philosophical question about the nature of puppets and humans. Selecting the appropriate response finishes the chain and opens the way to meeting the King of Riddles in person.
Reaching the final sanctuary rewards players with the ultimate defensive clothing pieces and unique collectible items that complete your historical log entries. Successfully answering every question transforms Pinocchio into a truly perceptive character capable of surviving the darkest secrets of Krat.